﻿using GameFramework;
using GameFramework.Fsm;
using GameFramework.Procedure;
using UnityEngine;
using UnityGameFramework.Runtime;
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;

public class ProcedureGame :ProcedureBase
{
    protected override void OnEnter(ProcedureOwner procedureOwner)
    {
        base.OnEnter(procedureOwner);
        //进入游戏场景，需要打开摇杆，技能等按钮
    }
}
